Creative OpenGL Mini-Driver ==================================================== Copyright 1998-1999 Creative Labs, Inc. All Rights Reserved www.creative.com ==================================================== MiniGL Release History ==================================================== Version 1.1.2.0030 dated 11/22/99 Support for Quake3 Arena Demo (Version 1.09) Version 1.1.2.0028 dated 08/04/99 Fixed Swimming Textures in Kingpin Fixed Swimming Textures in Half-Life Fixed "Gun in Wall" Error in Sin Version 1.1.2.0025 dated 07/23/99 Support for Quake3 Test 2 (Version 1.07) Support for Quake3 Test 2 (Version 1.06) Performance Improvements Corrected Lighting Issues in Quake3 Version 1.1.2.0023 dated 06/15/99 Fixed Error Switching from 3Dfx to Creative Fixed Gamma Correction Calculation Error Fixed Left-Hand/Right-Hand Error in Quake2 Version 1.1.2.0021 dated 06/10/99 Added Large (512x512) Textures for Quake3 Support for Sin Support for Half-Life Support for Kingpin Demo Version 1.1.2.0016 dated 05/31/99 Support for Daikatana Demo Support for Heretic2 Version 1.1.2.0012 dated 05/25/99 Support for Quake3 Test Version 1.1.0.0003 dated 11/26/98 Initial Release Support for Quake (GLquake) Support for Quake2 Support for Hexen2 (GLh2) ==================================================== What is the Creative OpenGL Mini-Driver ? ==================================================== The OpenGL Driver is a specially tuned subset of OpenGL designed to run a selected set of OpenGL games at their peak performance and image quality. A normal OpenGL Driver delivered by the Chip Manufacturer supports ALL OpenGL functions (over 400 seperate functions). This level of functionality constitutes a validated Driver (called an ICD) and can be officially "approved" by Microsoft. The GOOD news is this level of functionallity will allow any software product that requires OpenGL to function. The BAD news is, unfortunately, to reach this level of capability, the overall performance of the Driver will suffer. What is provided to you in this release is a performance enhanced version of the OpenGL Driver designed to work only with the Quake Engine products. Since the Quake Engine only uses a subset of OpenGL (less than 100 functions), a dedicated Driver has been developed and optimized for these functions. This installation will search your hard drive(s) for the appropriate games and install this custom version of OpenGL for their use. By installing the Driver in this way, we will NOT affect the operation of other OpenGL products you may have and will NOT destroy your "Validated" copy of OpenGL (installed in your \Windows\System directory). ==================================================== Installation ==================================================== The installation process is easy ... after reading these instructions, simply select which games you wish to update on the next page and then let the installation program search your system and update it automatically. As a safety factor, any copy of the OpenGL Driver found in one of your game directories will be saved as "OpenGL32.001". If for some reason you need to restore the original version, simply rename "OpenGL32.001" to "OpenGL32.dll" If you need to refer to this document again, this file will also be installed in the same directory as the "OpenGL32.dll" file and will be called "OpenGL32.txt". ==================================================== Product Support ==================================================== Since several of the games tested with our OpenGL driver are pre-release demos, our OpenGL drivers are considered beta and we can't offer phone or e-mail tech support for them. However you are invited to post your benchmark results, report issues you may have found, and compare notes with other players on the 3D Blaster Voodoo2 and 3D Blaster Banshee newsgroups on Creative's news server. 3D Blaster Voodoo2 Newsgroup: news://news.soundblaster.com/ creative.products.3d_blaster.voodoo2 3D Blaster Banshee Newsgroup: news://news.soundblaster.com/ creative.products.3d_blaster.banshee ==================================================== Special Information for each Game ==================================================== Quake ======= For Quake to use the OpenGL Driver, you will need to have installed the "GL Quake" upgrade patch. This patch is available from either the ID website (www.idsoftware.com) or Quake World (www.quakeworld.com). To start using the OpenGL version of Quake, simply run GLQUAKE.EXE (instead of QUAKE.EXE for the Software only version). The Driver is compatible with all Offical releases of Quake engine. Creative has tested the game with GL Quake patches 0.95 (the Non-Multi-Texture Version) and 0.97 (the FAST Multi-Texture Version for Voodoo2). Quake2 ======== For Quake2 to use the OpenGL Driver, simply start the game by running QUAKE2.EXE. Once started, go to the Main Menu and select the Video Options menu. Under the Driver option -- select the "default OpenGL" driver (NOT the 3Dfx Driver !!!!). The Driver is compatible with all Offical releases of Quake2. Specifically, Creative has tested the game with Quake2 Version 3.06 (the CD Release), Patch 3.14 (the Standard Demo Version) and Patch 3.20 (the latest version on the Web). Quake3 ======== For Quake3 to use the OpenGL Driver, simply start the game by running QUAKE3.EXE. Once started, go to the Main Menu and select the System Configuration menu followed by the Graphics Options menu. Under the Driver option -- select the "default OpenGL" driver (NOT the 3Dfx Driver !!!!). Currently, Quake3 only exists as a Demo. So this is all we have been able to test with -- we have tested with the original Q3T Version 1.05 and the new Q3 Arena Test2 Versions 1.06 and 1.07. It has also been tested with the Quake3 Arena Demo Version 1.09. As soon as Quake3 Arene is officially released in its Full Version, Creative will test that version and (if need be) quickly get out an update to this driver. Daikatana =========== To use the OpenGL Driver with Daikatana, go to the Video options menu by selecting "Video" from the Main Menu and then under the Driver Option at the Top --- select "OpenGL Default" Currently, Daikatana only exists as a Demo Version. So this is all we have been able to test with. As soon as Diakatana is officially released in its Full Version, Creative will test that version and update this information. Half-Life =========== To use the OpenGL Driver with Half-Life, select the Configuration Menu, followed by the Video Menu, followed by the Video Modes Menu. Under the Video Modes Menu -- select OpenGL from the Top of the Screen. After you have selected this, please select "OpenGL Default" from the pull down menu on the left. Half-Life has been tested with the release Version of the CD -- Version 1.0.0.0 as well as Patch Version 1.0.1.0. Heretic2 ========== To use the OpenGL Driver with Heretic2, select the Video Settings Menu. Under the Renderer option, select "OpenGL32". Heretic2 has been tested with the release Version of the CD -- Version 1.00 as well as the Enhancement Pack Version 1.06. Hexen2 ======== For Hexen2 to use the OpenGL Driver, you will need to have installed the OpenGL option that was available on the Game CD. To start using the OpenGL version of Hexen2, simply run GLH2.EXE (instead of H2.EXE for the Software only version). We have tested GL-Hexen2 driver version 0.42 of the GLH2.EXE driver (as shipped on the Retail CD). This supports Hexen2 game version 1.00 (as shipped with the CD) as well as Patch Version 1.06 and 1.11. Kingpin ========= To use the OpenGL Driver with Kingpin, go to the "Visuals" menu. Under Renderer, please select "DEFAULT OPENGL" and then go to the bottom of the menu and select "ACCEPT CHANGES" We have tested Kingpin as both the Demo Version and the Full Retail CD Release Version. Sin ===== To use the OpenGL Driver with Sin, after Logging in to the System. Choose the Controls Menu, followed by the Video Controls Menu. Under the Video Driver option, please select "Default OpenGL". Finally, select Apply Changes at the bottom of the Menu. Sin has been tested with the release Version of the CD -- Version 1.00, as well as Version 1.01 and 1.03. Please Note -- You must update Sin with the Version 1.01 Patch before applying the Version 1.03 Patch.