Frequently Asked Questions:
Q: Your version won't work because [insert reason here]. What's the
first thing I should do?
A: Firstly, you should try the last official release of GLQuake by id software. If
that doesn't work properly then my version won't either, since it's based on the same
source code.
Q: GLQuake.exe works but Quake1.exe does not.
A: There have been many reports of this issue been solved by reinstalling Quake and then GLQuake (and then installing Quake1.exe).
Q: I get a message "A required file glide2x.dll was not found"
A: This is only required if you have a 3Dfx video card. But, some versions of GLQuake install a "minidriver" (an opengl32.dll file that only contains a subset of OpenGL) that is for use with 3Dfx cards only. Find the file called "opengl32.dll" that is *in the same folder as glquake.exe* and rename it to "opengl32.old".
Q: It looks exactly the same!
A: The new version of GLQuake is named quake1.exe, not glquake.exe. This was done so that
the original GLQuake executable was not overwritten.
Q: How do I change video mode (run at higher resolutions than
640x480)?
A: Use the "-width" command-line parameter. This works the same as official
GLQuake. For example, to run at 1024x768 use "-width 1024" (without the quotes).
The maximum resolution is dictated by your video card.
Q: It runs *real* slow (~1fps). How come?
A: Your OpenGL drivers are most likely running in software emulation mode. Your
video card must a) be a 3D accelerator card, and, b) fully support OpenGL.
Q: When I run official GLQuake (glquake.exe) it alters some of my settings for quake1.exe.
A: This is a "feature" of GLQuake. New variables used by quake1.exe that are not recognised by glquake.exe are removed from config.cfg when glquake.exe is run. Those variables will be put back again when quake1.exe is run again, but they will automatically reset back to default values.
Q: How come r_mirroralpha isn't working?
A: The mirror feature only currently works if multitexture is disabled. This applies to many versions of official GLAuqke as well. Multitexture can be disabled, though, via the "-nomtex" command-line parameter (i.e. quake.exe -nomtex +r_mirroralpha 0.3).