History

V1.13 (Windows/OpenGL Version)

Added bump mapping.
Added slipgate mirrors.

v1.12 (Windows/OpenGL Version)

Added some inline assembler code to control the floating point control word.
Added Alias model animation lerping and movement lerping (thanks to fenix@io.com)
Added two more toggles in "Options" menu to control lerping

v1.11 (Windows/OpenGL Version)

Added a FAQ.
Added "Weapon Flash Lighting" control in Options menu. (Controls gl_flashblend console var)
Disabled Quake2-style skies.
Added "r_shadows" control to Options menu.
Disabled shadow generation for torches.
Made torch light-flares smaller to try and stop them poking through walls.
Tweaked torch light-flare attenuation and colour.
Enabled fog underwater for cheap distance attenuation.
Translated torch light-flare upward slightly in order to better coincide with torch flame.
Split distributable into separate zip files for executable files and source code.

v1.10 Windows/OpenGL Version

Renamed exe as "quake1.exe" to avoid overwriting original glquake.exe. End-user can then use either executable.
Added "UNOFFICIAL" to console background.
Altered GLQuake version to 1.10.
Made PGUP/PGDN repeat if console active.
Quick-fixed shadows by making them opaque.
Made console var "r_shadows" saveable in config.cfg.
Altered "gl_ztrick" - now OFF by default.
Altered "r_shadows" - now ON by default.
Altered "gl_flashblend" - now OFF by default, and loggable.
Added "gl_fog", "gl_fog_r", "gl_fog_g", "gl_fog_b" and  "gl_fog_end" (all loggable).
Disabled shadows for grenade and lightning-bolt (they were not being projected onto the ground).
Increased particle density. Will net games suffer?
Added ARB_multitexture.
Ensured that ARB_multitexture is chosen over SGIS_multitexture.
Added control to "Options" menu to allow OpenGL fog to be switched on and off.
Added Version Resource to exe.
Added check - fog disabled if player is immersed in liquid (since you don't really get fog underwater).
Reduced alpha in Draw_FadeScreen - easier to see changes to scene made by altering menu options (i.e. fog).
Added sliders to "Options" menu to allow control of fog depth and fog colour.
Enabled Quake2-style sky drawing.
Added #define Q2SKY to project settings to compile quake2 sky code.
Added pak_kh.pak file (sky textures, dev.cfg).
Created own sky textures and replaced ones in pak_kh.pak.
Added torch flares.
Added flicker to torch flares.
Modified torch flares to vary intensity inversely with distance.
Added "gl_torchflares" console var to Options menu.