History
V1.13a (Windows/OpenGL Version)
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Added GLQuakeWorld Client v1.13 |
V1.13 (Windows/OpenGL Version)
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Added bump mapping. |
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Added slipgate mirrors. |
v1.12 (Windows/OpenGL Version)
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Added some inline assembler code to control the floating point control word. |
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Added Alias model animation lerping and movement lerping (thanks to fenix@io.com) |
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Added two more toggles in "Options" menu to control lerping |
v1.11 (Windows/OpenGL Version)
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Added a FAQ. |
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Added "Weapon Flash Lighting" control in Options menu. (Controls gl_flashblend console var) |
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Disabled Quake2-style skies. |
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Added "r_shadows" control to Options menu. |
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Disabled shadow generation for torches. |
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Made torch light-flares smaller to try and stop them poking through walls. |
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Tweaked torch light-flare attenuation and colour. |
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Enabled fog underwater for cheap distance attenuation. |
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Translated torch light-flare upward slightly in order to better coincide with torch flame. |
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Split
distributable into separate zip files for executable files and source code. |
v1.10 Windows/OpenGL Version
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Renamed exe as "quake1.exe" to avoid overwriting original glquake.exe. End-user can then use either executable. |
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Added "UNOFFICIAL" to console background. |
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Altered GLQuake version to 1.10. |
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Made PGUP/PGDN repeat if console active. |
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Quick-fixed shadows by making them opaque. |
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Made console var "r_shadows" saveable in config.cfg. |
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Altered "gl_ztrick" - now OFF by default. |
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Altered "r_shadows" - now ON by default. |
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Altered "gl_flashblend" - now OFF by default, and loggable. |
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Added "gl_fog", "gl_fog_r", "gl_fog_g", "gl_fog_b" and "gl_fog_end" (all loggable). |
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Disabled shadows for grenade and lightning-bolt (they were not being projected onto the ground). |
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Increased particle density. Will net games suffer? |
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Added ARB_multitexture. |
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Ensured that ARB_multitexture is chosen over SGIS_multitexture. |
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Added control to "Options" menu to allow OpenGL fog to be switched on and off. |
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Added Version Resource to exe. |
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Added check - fog disabled if player is immersed in liquid (since you don't really get fog underwater). |
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Reduced alpha in Draw_FadeScreen - easier to see changes to scene made by altering menu options (i.e. fog). |
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Added sliders to "Options" menu to allow control of fog depth and fog colour. |
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Enabled Quake2-style sky drawing. |
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Added #define Q2SKY to project settings to compile quake2 sky code. |
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Added pak_kh.pak file (sky textures, dev.cfg). |
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Created own sky textures and replaced ones in pak_kh.pak. |
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Added torch flares. |
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Added flicker to torch flares. |
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Modified torch flares to vary intensity inversely with distance. |
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Added
"gl_torchflares" console var to Options menu. |